This command controls the texture on the walls of the ice cave scene. It will have no effect in other scenes. There are two subcommands, COLOR and GLOW.

Color example:


The above command would turn the walls of the cave to be totally black. You can put in whatever color vector you want.

Glow example:


That command would turn the glow ALL THE WAY UP, which can be pretty extreme. On the other hand, if the light emitters in the club are turned really dim, then full glow can be a cool effect. You can set the glow anywhere from 0 to 1.